These additional projectiles shoot off horizontally perpendicular to the original projectiles, both 'child' projectiles traveling in opposite directions from each other. This causes the Conference Call to deal higher damage against most targets and substantially higher damage versus larger enemies such as The Warrior or Terramorphous the Invincible, as well as being indirectly capable of bypassing physical shields such as those carried by Nomad Torturers. What sets the Conference Call apart is its special ability: projectiles fired by the weapon will periodically spawn two additional projectiles as they travel, up to four times per original projectile, as well as once when the original projectile impacts an inert surface or enemy. Although it has a lower projectile count, five projectiles to the Thinking's six, each of those projectiles do approximately 20% more damage, in effect retaining the same overall damage but dividing it over a smaller number of projectiles. On the basis of statistics, the Conference Call is not that much different from a purple-rarity Thinking shotgun, having about 5% lower accuracy but on average one more round in its magazine.
Each projectile generates additional projectiles after sufficient time. Let's just ping everyone all at once. – Decreased projectile count.